Archive 4: Analysis of Diablo 2
This article was written out of necessity back in 2005… I was looking for a new gig and one studio asked for, as part of its application, a paper analyzing one of several possible games. Diablo 2 was...
View ArticleNow Playing: Heavenly Sword
At E3 2006 I was surprised by a game that came out of the blue and had interesting, exciting combat, a very cinematic style and a cool-looking character. On the show floor I played through the arena...
View ArticleThe Halo Shields Rock
Ah Peter… I see you like making a statement. Awesome, this blog is a mix of all our opinions, and you’ve done a good job of backing up your own point of view. I’m not particularly suprised about your...
View ArticleDiablo and X-Men
I just noticed today that during my blogging hiatus, Citizen Parker had stumbled onto my posted Analysis of Diablo 2. It was a fun write, and a Parker had some really cool things to say about it....
View ArticleWeapons of Awesome Power (and some less so)
Last week I got a nagging feeling that I needed to catch up on some of the latest games… I’d played and enjoyed Grand Theft Auto IV, as well as some other open-world and RPG titles, but occasionally...
View ArticleMaking the Rules: Drawing Things Out
I’ve been playing Resistance 2 lately, taking in its new cooperative mode on the recommendation of a couple of friends. Co-op in shooters has a long but spotty tradition, so it was neat to see...
View ArticleWeapons of Awesome Power – E3 2010 edition
Recently I was looking at my old WoAP post and thinking about how the fundamentals of creating a good, solid-feeling weapon are evolving, and which basics are the same as they were 15 years ago....
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